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Devlog
Submission to Improve My Game Jam 33
Catachasm
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Devlog
What's new in the shiny new update?
June 06, 2024
by
unbreaded
I spent the past week working diligently on updating the game, so here I'll take some time and outline the changes you'll notice in the new build! Skip to the bottom for a quick roadmap of my next cou...
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Big update in the new build!
May 23, 2024
by
unbreaded
It's been a few weeks since the last update, and I've finally managed to get the systems working smoothly! Here's a quick recap of what I've updated, and a little roadmap of what to expect going forwa...
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UI tips for game updates
May 17, 2024
by
unbreaded
Creating UI can be difficult, as it doesn't fit with the workflow from the rest of the game. You spend all this time programming and creating design documents, but at the end of the day, the UI is the...
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How I made my game easier to understand
May 02, 2024
by
unbreaded
For those that are unaware, I have been working on a prototype for a tactical deckbuilder for about two months now. The game started as a gambling-based deckbuilding game, and evolved slowly to what i...
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Dramatically changing the shape of the game
April 22, 2024
by
unbreaded
I had an idea during a trip to Las Vegas last month: what if I made a deckbuilder where you had to gamble your hand to get the outcome you want? This idea sounded pretty cool, so I went ahead and made...
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I updated my deckbuilder, so now it's public!
April 01, 2024
by
unbreaded
This is the initial public availability of my game, Stack the Deck, formerly known as Wheel of Warfare. The premise is simple: pick 4 cards from your deck, and randomly select one to use that turn. In...
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