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Dont know if its a feature or a bug: If the board is completed with a tile like the Axe, it instantly deletes everything instead of letting the axe take an action. 

It’s not a bug, but I suppose I could add that functionality… I’ll test it out!

I've learned a few things about the axe, instead being end of turn, its actually end of enemy turn, so even if it's the last piece played, it won't activate its destroy and move function.

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Bug found: If a potion (specifically the extra health one as I havn't tested the other one) is drunk directly before moving on to the next map(not the next tile but the next area), it does not take effect

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I enjoyed it too

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Really good game!

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Bug Report! I encountered a bug where the game crashes:

1. Place a bomb tile at the center.

2. Your rival place a chain-tile (which chains health to adjacent tiles).

3. Use a lightning tile to destroy the chain-tile.

4. The game crashes.

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Similar, I've had a few such gliches with other tiles, too. And there seem to be problems is object layers (the cannon tile appears behind the treasure box) as well as camera zoom weirdness (when it zooms in to select an item, if you check your inventory at that time they exceed the bounds of the camera). There's more - but it's a great little game that just needs polishing.

The bomb tile causes a few unexpected issues with per-turn effects (like chain and plague). I’m on it! Thanks for reporting :)

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Awesome!

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Its looks very cool and its have a good idea.

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really love the concept. Looking forward the full version!

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Interesting concept! However I think the game tic tac toe is just too shallow, so even these special blocks don't make it that interesting for me.

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It's so superising that tictactoe can be so much fun with these various card effects.

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Too high a barrier to entry. You have to start with a mastery of tic-tac-toe and then add battle strategy to that. I'm on turn 17 of the second duel and I've yet to hit once. I lucked out to pass the first duel and it only had 3 health. Am I supposed to take hits to succeed or what?

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Okay, I tried that and now I understand the mechanics are more tic-tac-toe themed more than tic-tac-toe rules. It's more like "Match 3". No, that's not right either.

It helps to be good at tic-tac-toe, but you can definitely tank some hits for strategic advantage! Even in the scoring algorithm, it’s a trade-off between the number of turns and the amount of damage you take. 

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The Gift tile is OP. Having 3 gift on the board allows infinite combos. Match -> Clone -> Match

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the gift tile is more than op, you can have 1 and still set up an infinite, because once it clones, you get the ability to get the original back, and the infinite goes as follows.

oo_

GG_ <--

oo_ 

score, then cloning happens

ooG

___ <--

ooG

Then so on and so forth

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Super fun game. Hooked me right away. Great work. 

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Won with 43/48 hp
My deck be like:
heal
3x dmg
plague
max hp potion
heal hp potion 

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Fantastic game.

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THIS GAME IS SO GOOD I CANT STOP PLAYING

1 thing tho: is it a bug or feature that elec tiles cant destroy elec tiles?

Thank you! That’s a feature, otherwise technically the lightning would make them destroy themselves. 

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Cool game! Very exciting

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fun game, I still suck though, the hen fields boss is tough

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Fun gameplay, cute graphics, it's amazing! Love it!

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11600 - leaderboard not working :(

Unfortunately, this is a known issue. The leaderboard tool I'm using only allows up to 10,000 entries. However, I'll still maintain the top 5 manually!

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This is amazing on like all levels. Great graphics, has just enough storyline to give you a purpose in the game. Most creative roguelike I have seen so far.


And I also like how cluckhaven isn't a haven. Quite ironic

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Super cool and fun, my advice is to rephrase some tiles like earthquake and add triggers on the start of descriptions, example for earthquake: "When placed: move all tiles down", the triggers can be indicated by a different color or something. Another example for the heart tile (or heal don't remember): "on attack: heal one hp". Otherwise really fun and charming :d

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really cool, well made. 

my feedback: on my first run i didn't take any damage and didn't experience many special attacks until the first boss who slapped me down hard.

thanks for the feedback! I’ll work on balancing out difficulties a little better

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Very fun, and the duck is cool!

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it's not bad, but the instructions on the cards are misleading. The earthquake says that all tiles will move. I played it and nothing moved. It would be better if it explicitly says that the tiles fall to the ground and if there is no place for them to go that they don't move

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That’s fair! Don’t want to be misleading. 

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oh this one is so good and addicting! definitely keeping an eye on tic tactic :) 

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when i started played i was like "nah theres no way im getting fun with this" and OH MY GOD this is so crazy

haha thank you glad you liked it! more coming soon ;)

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It is really cool game

I died bc the first boss just ignored the fact that my cross was there and placed a circle X)

okay no second time I died with the bug happening twice during the same game..

I’ve never seen that bug! Would you be able to make a bug report in discord? Definitely want to get that taken care of. 

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I did lose and/or ragequit a few times due to this myself.

I don't think it's a bug exactly. I think what's happening is that you can move pieces around and it can look like you've placed a piece on a square while it's actually still floating, then when you try to play the move it skips your turn instead. Either causing a piece to move back to the starting position when you release it and it's not on a square can work or make the button explicitly a skip turn button if no piece is played or  possibly even a 'are you sure you don't want to make a move?' popup given there's not often a reason you want to skip.

The tiles are supposed to return to your hand when released unless they’re in a valid position, so I think there might be another issue at hand. 

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cute!

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Damn, that's smart :) 

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Addicting!

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so fun!

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We made a video doing a playthrough of Tic Tactic! Your game was really fun to play!

I loved all of the different character designs and the many different types of blocks there were in your game! It made for a very fun and engaging playthrough! I thought it was interesting making the enemy unable to act for a turn when they're struck while allowing the player to act right after they're struck. The power of duck vengeance does not falter under chicken strikes!!! Hahaha

If you're looking for any quality of life improvements it might be nice to include a mini explanation of some effects! Such as infect and burning. Infect was more relevant in the video, but I had no idea what it meant to "infect" blocks until I saw it in action and was punished for my ignorance. I saw you made a tile index that I skimmed through and wondered if it might be possible to implement that into the game with the option to view it at anytime if you'd rather not add a mini explanation for burning and infecting.

I also found out that the board will clear even if the end of the turn would have triggered some blocks clearing. I had an axe block that would have moved up and formed a row of x's. However, the opponent used up the last space which caused the board to clear before my axe block could use it's effect. My apologies if that doesn't make sense, but it happens in the video at the 9:15 point if you'd like to see for yourself. To fix that, maybe there can be some sort of check that the player is able to make a move at the start of their turn? If the player is unable to make a move due to a full board, then the board would clear. Maybe that way the blocks could have all of their effects go through?

I found it interesting that blocks would trigger after the opponent went which made my block effects feel much more delayed. For example, I might place a drip block, but my opponent would place a block under it to completely stop my drip block from working. Whereas the opponent can use their drip blocks without worry that I might stop their effect from taking place. I imagine the game was made this way to balance out our ability to strike the opponent and act right afterwards whereas our opponent doesn't have that luxury, but felt I should mention it just in case this wasn't the intention.

If you're looking for any ideas with blocks, it might be cool to add in a shop that allows you to combine certain blocks? Combining an electric chain block with a bomb block as an example could be really cool! A block that gives off chain lightning then explodes whenever it's time comes to an end! It would be fun coming across some sort of npc in a lab coat that loves experimenting with blocks!

Overall, I really loved this game and would play it for hours even if no changes were made to how it's currently set up. There's a lot of charm and love that was clearly put into this! I'm so excited for the full release after experiencing the pre-alpha stages and absolutely put this game onto my Steam wish list! I'm looking forward to your next projects! 

Thank you for making this game!

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As a side note, my favorite block was the Turret block. Every time it placed a block and turned it gave my brain a lot of dopamine! Hahaha

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Thank you for playing and for the feedback!!

I’m working on refining start/end turn effects so that they are more predictable. I’ll also take a look at letting end-of-turn effects play out before the board clear executes. I think that would make sense!

I really like the combination idea! I don’t know exactly how I’d accomplish it, but I’ll give it some thought and see if it would be doable. 

Thanks again!

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If all else fails, I've learned from the brief bit of game development I've had experience with that taking what you've learned from your projects into the next one is a great way to go about things!

If adding that combination effect proves difficult to code in or tampers too much with the balance of the game you're going for, I imagine making a game in the future with that concept in mind could be really fun too!

Either way, I really enjoyed what you have here with Tic Tactic and will be there the day it's fully released on Steam so I can play it right away!

Thank you for your time reading these messages and for checking out our video! It really means a lot to our team!

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That’s a good point! Thank you for your time writing these messages, it means a lot to me! :)

PLEASE fix the auto end turn because it doesn't work instantly, it waits a bit then if you placed a dice it end the turn

It automatically ends the turn if you place a tile, instead of you having to click the “end turn” button. Were you having an issue with it?

If I placed a tile before the “end turn” button shows it doesn't auto end turn

Oh, that's because you technically placed the tile before the turn started, so it didn't have a turn to end. I can take a look at it!

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tictastic!

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This game is really fun and has a lot of potential!

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mi sono divertito per 2 giorni a giocare a questo gioco,spero che aggiungete altri livelli

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This game is so cool!

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It's fun. It's pretty interesting to game. I enjoyed this time

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