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Devlog
Need to take a break? Update 9
November 06, 2024
by
unbreaded
1
Welcome back to another round of Tic Tactic updates! The new update is made up of a variety of small changes that span many areas of the game. I'll highlight the bigger changes below. In other news, H...
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Potions, piles, and pumpkins? - Update 8
October 25, 2024
by
unbreaded
1
I debated opening with a narrative piece about my love for the fall, or a recap of my recent vacations, or an update on the world around me, but I realized that this isn't a recipe. So, let's skip all...
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Invade the Capital in the BIGGEST UPDATE YET!
October 11, 2024
by
unbreaded
2
This is a very content-heavy update, increasing the size of the game by more than double , from 10 to 21 encounters. We've got 7 new tiles, a LOT of new enemies, and an entire new region. So, ahem...
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Lots of things to talk about in Update #6
September 26, 2024
by
unbreaded
Hello all, I'm back with another round of updates. I had a little extra time these past few days, so it's a bigger update (and a longer dev log) than I was originally expecting. I'll start with the mo...
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Tile Index
September 24, 2024
by
unbreaded
This is a little wiki post detailing all of the tiles in the game, along with their effects and a quick strategy outline. I'll update it as I add new tiles to the game. There are currently 24 tiles in...
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V5 IS HERE!
September 19, 2024
by
unbreaded
1
Your poor developer has been through it these past few weeks. Between fighting off COVID, falling down a hill, a near encounter with a bear, and multiple sleepless weekends, the only thing on my mind...
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A little bedside update
September 07, 2024
by
unbreaded
I'm writing this update from the comfort of my bed, where I reside as I recover from COVID. Yes, you heard that right: I have contracted Coronavirus in the year 2024. Between this unfortunate virus an...
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V4 - Location, Location, Location
August 27, 2024
by
unbreaded
Welcome back to another episode of "What's new in Tic Tactic?" This update features some big changes to the core gameplay loop that are going to influence the shape of the game in coming updates. Wya?...
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V3 - Learning how to balance a scoring system
August 15, 2024
by
unbreaded
1
I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more design-focused dev log given the nature of t...
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WHAT NOW?! (Update 2)
August 06, 2024
by
unbreaded
The Deckbuilder Update At long last, it's finally here: TIC TACTIC is finally a deckbuilder. Ok, yes, it was technically a deckbuilder before. You could collect tiles, and whatever tile you used was d...
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WHAT HAVE YOU DONE? (Update #1)
July 31, 2024
by
unbreaded
Thank you all for your feedback so far! I'm back to announce that the first update is now live. Below, I'll outline all the updates I've made and as well as the things I've learned. Preview System Iss...
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What if tic-tac-toe was a deckbuilder?
July 27, 2024
by
unbreaded
If you were curious, well, look no further! TIC TACTIC is here to answer all those questions ;) TIC TACTIC is a roguelike, deckbuilding take on tic-tac-toe. You can collect tiles with unique effects a...
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