Join the Weapons Playtest on Steam!
Hey, Itch! Hope you missed me! I come bearing some exciting news.
In anticipation of the upcoming demo launch, we are launching a public playtest on Steam featuring some new enemies, bosses, and, of course, the newly introduced Weapon mechanic. Join here!
Weapons add an additional strategic layer to combat by enhancing combos with bonuses and multipliers. Each weapon will have unique interactions to interact with different gameplay styles! You’ll be able to acquire new weapons by defeating elite enemies and bosses. Between battles, you can update your equipment to try different strategies and test out new loot.
Weapons are divided into two tiers:
- Common weapons, which add a straightforward bonus to combos–like the Katana, which gives 3 extra damage to diagonals.
- Rare weapons, with game-changing abilities that can turn a battle around–if you can meet the requirements, that is.
Test your mettle (and metal) against the chickens and see how the weapons hold up. Share your thoughts in the Steam Discussions, through the in-game feedback form, or in our Discord community.
See you on the battlefield.
- unbreaded
Tic Tactic
What if tic-tac-toe was a roguelike deckbuilder?
Status | In development |
Author | unbreaded |
Genre | Card Game, Puzzle, Strategy |
Tags | Deck Building, Pixel Art, Procedural Generation, Roguelike, Roguelite, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, One button |
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Comments
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so will weapons be on the web version?