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(+1)

Absolutely phenomenal game concept, I'm a huge sucker for roguelikes and I would totally drop 10 dollars on this to play it for a month! Wishlisted!

great game, small recommendation. 

You should be able to set a hotkey, or a well used key by default, to submit your move easier rather than having to click the button.

There's an option in settings to automatically end the turn when you place a tile!

(+1)

one of my favourite games on itch.io

(+1)

Fun little concept, could play this game a bunch of times and won't get tired of it. looking forward to the steam released.

(+1)

i wish it was endless :(

great game though

(+2)

straight, non homosexual gameplay for red-blooded men.

Can't get the game to launch. Stuck at splash screen.

What browser are you using? I’ve no issues on Chrome and Edge, but I’ve heard that Firefox doesn’t always work

I'm using the itch launcher program

Oh, I don’t know if the game will work through there. I think you need to play in a browser window because it’s a web build

(+2)

Another bug, this one really OP. if someone uses earthquake, and you place a token right before they all fall, you can just press place and it will just be placed over the other token, so both exist simultanously

Adding on to that, the piece you replaced JUST STAYS. it doesnt count for combos, and you can place tokens over it, but it just stays on the board forever, and cannot be destroyed.

Dont know if its a feature or a bug: If the board is completed with a tile like the Axe, it instantly deletes everything instead of letting the axe take an action. 

It’s not a bug, but I suppose I could add that functionality… I’ll test it out!

I've learned a few things about the axe, instead being end of turn, its actually end of enemy turn, so even if it's the last piece played, it won't activate its destroy and move function.

(+1)

Bug found: If a potion (specifically the extra health one as I havn't tested the other one) is drunk directly before moving on to the next map(not the next tile but the next area), it does not take effect

(+1)

I enjoyed it too

(+1)

Really good game!

(+5)

Bug Report! I encountered a bug where the game crashes:

1. Place a bomb tile at the center.

2. Your rival place a chain-tile (which chains health to adjacent tiles).

3. Use a lightning tile to destroy the chain-tile.

4. The game crashes.

(+1)

Similar, I've had a few such gliches with other tiles, too. And there seem to be problems is object layers (the cannon tile appears behind the treasure box) as well as camera zoom weirdness (when it zooms in to select an item, if you check your inventory at that time they exceed the bounds of the camera). There's more - but it's a great little game that just needs polishing.

The bomb tile causes a few unexpected issues with per-turn effects (like chain and plague). I’m on it! Thanks for reporting :)

(+3)

Awesome!

(+1)

Its looks very cool and its have a good idea.

(+1)

really love the concept. Looking forward the full version!

(+1)(-3)

Interesting concept! However I think the game tic tac toe is just too shallow, so even these special blocks don't make it that interesting for me.

(+3)

It's so superising that tictactoe can be so much fun with these various card effects.

(-3)

Too high a barrier to entry. You have to start with a mastery of tic-tac-toe and then add battle strategy to that. I'm on turn 17 of the second duel and I've yet to hit once. I lucked out to pass the first duel and it only had 3 health. Am I supposed to take hits to succeed or what?

(-1)

Okay, I tried that and now I understand the mechanics are more tic-tac-toe themed more than tic-tac-toe rules. It's more like "Match 3". No, that's not right either.

It helps to be good at tic-tac-toe, but you can definitely tank some hits for strategic advantage! Even in the scoring algorithm, it’s a trade-off between the number of turns and the amount of damage you take. 

(+3)

The Gift tile is OP. Having 3 gift on the board allows infinite combos. Match -> Clone -> Match

(+1)

the gift tile is more than op, you can have 1 and still set up an infinite, because once it clones, you get the ability to get the original back, and the infinite goes as follows.

oo_

GG_ <--

oo_ 

score, then cloning happens

ooG

___ <--

ooG

Then so on and so forth

(+1)

Super fun game. Hooked me right away. Great work. 

(+5)

Won with 43/48 hp
My deck be like:
heal
3x dmg
plague
max hp potion
heal hp potion 

(+2)

Fantastic game.

(+1)

THIS GAME IS SO GOOD I CANT STOP PLAYING

1 thing tho: is it a bug or feature that elec tiles cant destroy elec tiles?

Thank you! That’s a feature, otherwise technically the lightning would make them destroy themselves. 

(+1)

Cool game! Very exciting

(+6)

fun game, I still suck though, the hen fields boss is tough

(+2)

Fun gameplay, cute graphics, it's amazing! Love it!

(+2)

11600 - leaderboard not working :(

Unfortunately, this is a known issue. The leaderboard tool I'm using only allows up to 10,000 entries. However, I'll still maintain the top 5 manually!

(+1)

This is amazing on like all levels. Great graphics, has just enough storyline to give you a purpose in the game. Most creative roguelike I have seen so far.


And I also like how cluckhaven isn't a haven. Quite ironic

(+5)

Super cool and fun, my advice is to rephrase some tiles like earthquake and add triggers on the start of descriptions, example for earthquake: "When placed: move all tiles down", the triggers can be indicated by a different color or something. Another example for the heart tile (or heal don't remember): "on attack: heal one hp". Otherwise really fun and charming :d

(+2)

really cool, well made. 

my feedback: on my first run i didn't take any damage and didn't experience many special attacks until the first boss who slapped me down hard.

thanks for the feedback! I’ll work on balancing out difficulties a little better

(+1)

Very fun, and the duck is cool!

(+2)

it's not bad, but the instructions on the cards are misleading. The earthquake says that all tiles will move. I played it and nothing moved. It would be better if it explicitly says that the tiles fall to the ground and if there is no place for them to go that they don't move

(+1)

That’s fair! Don’t want to be misleading. 

(+1)

oh this one is so good and addicting! definitely keeping an eye on tic tactic :) 

(+1)

when i started played i was like "nah theres no way im getting fun with this" and OH MY GOD this is so crazy

haha thank you glad you liked it! more coming soon ;)

(+1)

It is really cool game

I died bc the first boss just ignored the fact that my cross was there and placed a circle X)

okay no second time I died with the bug happening twice during the same game..

I’ve never seen that bug! Would you be able to make a bug report in discord? Definitely want to get that taken care of. 

(2 edits)

I did lose and/or ragequit a few times due to this myself.

I don't think it's a bug exactly. I think what's happening is that you can move pieces around and it can look like you've placed a piece on a square while it's actually still floating, then when you try to play the move it skips your turn instead. Either causing a piece to move back to the starting position when you release it and it's not on a square can work or make the button explicitly a skip turn button if no piece is played or  possibly even a 'are you sure you don't want to make a move?' popup given there's not often a reason you want to skip.

The tiles are supposed to return to your hand when released unless they’re in a valid position, so I think there might be another issue at hand. 

(+1)

cute!

(+1)

Damn, that's smart :) 

(+1)

Addicting!

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